Learning Human Pose and Motion Models for Animation

author: Aaron Hertzmann, University of Toronto
published: Feb. 25, 2007,   recorded: June 2006,   views: 7468
Categories

See Also:

Download slides icon Download slides: gpip06_hertzmann_lhpmm_01.ppt (14.2 MB)


Help icon Streaming Video Help

Related content

Report a problem or upload files

If you have found a problem with this lecture or would like to send us extra material, articles, exercises, etc., please use our ticket system to describe your request and upload the data.
Enter your e-mail into the 'Cc' field, and we will keep you updated with your request's status.
Lecture popularity: You need to login to cast your vote.
  Delicious Bibliography

Description

Computer animation is an extraordinarily labor-intensive process; obtaining high-quality motion models could make the process faster and easier. I will describe methods for learning models of human poses and motion from motion capture data. I will begin with a pose model based on the Gaussian Process Latent Variable Model (GPLVM), and the application of this model to Inverse Kinematics posing. I will then describe the Gaussian Process Dynamical Model (GPDM) for modeling motion dynamics. I may also mention a few other extensions to the GPLVM for modeling motion data. I will discuss the properties of these models (both good and bad) and potential directions for future work.

Link this page

Would you like to put a link to this lecture on your homepage?
Go ahead! Copy the HTML snippet !

Write your own review or comment:

make sure you have javascript enabled or clear this field: