Introduction to BehaviorShop
author: G. Michael Youngblood,
PARC - Palo Alto Research Center Inc.
published: Sept. 1, 2010, recorded: June 2010, views: 2632
published: Sept. 1, 2010, recorded: June 2010, views: 2632
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Description
BehaviorShop is a tool for creating characters in interactive 3D simulations. Based on behavior-based control in a subsumption architecture, BehaviorShop provides a unique natural language sentence construction interface easy for novice users to create interesting and immersive interactive characters. This video demonstrates the fundamentals of the BehaviorShop interface in a character creation task showing how AI programming can be made accessible to all.
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